Apart from the small servers, 76 also capitalized on Fallout 4’s building engine. By keeping server sizes limited to “Dozens” of players rather than hundreds, Bethesda made a very smart and more lore friendly online experience for players. Todd Howard made it extremely apparent during the E3 reveal of the game this is not a party, its the apocalypse. The first and foremost thing 76 has going for it is server size.
While not exactly what you’d look for in or expect from your typical post-apocalyptic adventure, and while rushed, Fallout 76 like it or not does have some redeeming qualities. Easy is it to jump aboard the band wagon and deem Fallout 76 a bad game.